Students walk around drawing things for their friends. First they ask what their talking partner wants, then beat the clock drawing it for them. Lot's of fun and simulates real use of the language.
|Level:||Elementary, Grade 5, 6|
|Works with:||What do you want?|
|Class size:||Medium to Large|
You will need:
- scrap paper (A4 cut in half or quarters works well)
- Every student starts with a peice of paper. Walk around, find a partner.
- Janken, loser asks: "What do you want?"
- Winner replies: "3 apples, please." (Anything is ok. See tips)
- Loser draws it for the winner. Winner counts time and calls "Stop." when time is up.
- "Here you are."
"Thank you. Nice apples!"
- Say goodbye (I don't have students exchange roles here, mainly to avoid traffic jams at the spare paper pile.)
Loser gets a fresh peice of paper, winner finds a new partner.
- Encourage creative answers. "Dinosaur, please." "Eiffel Tower, please." Discourage craziness like "38 pineapples, please."
- Demonstrate with the homeroom teacher first. (Not all HRT's are agreeable, but I've gotten better at getting along with bad ones.)
- Let the students use Japanese for the nouns, for example "A taiyaki, please."
- Students really enjoy drawing funny things for their friends. But very important for them is to compare and share afterwards. Give students an opportunity to do this by asking to see funny pictures. Show the class, laugh as a class then it's out of their system and you can move on to the next activity smoothly.
- If doing this with junior high schools students (as in a warm-up for for Sunshine 2 Program 6), change the answer from "Apple, please." to "I want/I'd like an apple, please."
Students love this game, teachers too. It has a little preparation (which is more than I prefer) but it's only cutting some paper in half so it's not too bad.
This activity works well as part of Hi, friends! 1 Lesson 6.